Here is a dyno comparison of the Shimbutsu Focer RC300 (top) vs our project car codename IRC300 (bottom). The Focer RC300 is a 2.0 liter turbocharged engine where the IRC300 uses a 3.2 liter naturally aspirated V6. The Focer RC300 has 252hp/193tq. As you can see on the graph above, boost kicks in around 3500rpm and redline is at 7500rpm. With the delay in boost, the car does require to be launched more aggressively which is probably why they implemented an All-Wheel-Drive system.
While it may seem that we have downgraded the car by making it Front-Wheel-Drive and take out the turbocharger, we guarantee you that it will outperform the Focer RC300 in every way. With the Naturally aspirated 3.2 liter V6 engine, the IRC300 is able to push 260hp/225tq, a 8hp/32tq gain. What we found most valuable with the switch in engine is the torque curve, as shown in the dyno above. Peak torque is reached at 2000rpm and continues until 4000rpms. The redline however, dropped from 7500rpm to 7000rpm. More information to come!
Our biggest project started in late 2007 when we decided to use SLR:R’s Shimbutsu Focer (above) as our Base car. We chose this car because it was a mid size 4-door vehicle that already had a decent look compared to the other SLR:R cars. The Shimbutsu Focer came in three trims, RC200 which had the naturally aspirated 180hp inline-4 and was front wheel driven. The RC300 was 252hp, turbo charged inline-4 and had all-wheel drive. The top of the line WRC trim had a modified RC300 engine which produced over 330hp. All three trims weighed roughly around 3300 +/- pounds.
Utilizing the Shimbutsu Focer chassis, our plan was to make a sport luxury version. The interior was our main focus. As you can see from the picture above, it looks very hideous. The texture is low quality, the color choice is horrible, and the flat textured navigation is not convincing. The body panel(s) are decent, so we will only tweak it a bit. This being a luxury vehicle, the weight will increase therefore we must increase the engine size and power to compensate. We are currently 70% done with the project and will soon start disclosing pictures and details.
To achieve a very aggressive stance, this Emer Nonus went with Bilstein shocks and springs. It is lowered 4.5” and the camber is set at -2.5 Front and -3.5 Rears. Our prototype IRC VMax [full polish] wheels with the sizing of 19x9 +0 Front and 19x10.5 -10 rears were chosen. Fender clearance is very limited. Driving this “beast” of a car can be difficult. Hitting bumps, potholes, or chicanes CAN total the car! This car prefers to spend most of it’s time sitting in our warehouse rather than out on the track.
Downpipes with Hi-Flow Cats for I4/I6/V6 engines coming soon! These pipes are car and engine specific so we require time to ensure proper fitment and clearance. The Downpipe and Hi-Flow Cat will come as one piece, connecting to the header(s) and exhaust mid-pipe.
Just finished building the dual outlet cat-back for the Einvagen GT/GTK/GTA with the OCA Rear Bumper. Clearance was the number one priority so fabricating took longer than expected. Check out the installed pictures HERE!
Now standard on all of our newest wheels are the Closed End 50mm IRC Lugs. These bad boys are highly reflective and full of details. Now you can enjoy our wheels even more ;). Also be sure to check out our Products page for more information.
The Type One Evolution is only available in 18x10 in Matte Silver. Offsets ranges from -16 through +12. Compared to the regular Type One wheel, the Evolution is 1” wider and and has a deeper concave design. These wheels fit all cars, Domestic, Euro, Import, and Custom. Recommended tire size is 225/45/18 as shown below.

Quit GT5 because the game was getting nowhere for me. Just going to wait for Forza Motorsport 4 because Forza never disappoints! Any who, I got back into playing this cheap $10 game from Activision VALUE, yeah never knew they had a value division. It’s called Street Legal Racing: Redline. It’s not too bad because there is a big fan support check www.gom-team.com. The game is almost fully open source, even a noob such as I can add new textures, script parts, even add new 3D parts.

I made a coilover system from scratch using 3DS MAX. So far it’s one of the most detailed coilover systems made. Other player’s coilover systems are just tubes. With my system, you can adjust the dampening system from 4000N/M/S to 7400N/M/S max. Yeah the game is from Europe. The springs are 12kg fronts and 5kg rears.